Name:  Grond


Alternate IDs:  Sydney Potter
Player:  Phil
Campaign/GM:  FOE Campaign/Preston
Version:  Tue, 24 Jan 2017 05:47:43

Val Char Cost Roll Notes
75 STR 10 24- HTH Damage 15d6 END [7]
23 DEX 39 14- OCV 8 DCV 8
50 CON 20 19-
30 BODY 20 15-
5 INT -5 10- PER Roll 10-
10 EGO 0 11- ECV: 3
30 PRE 5 15- PRE Attack: 6d6
6 COM -2 10-
18/38 PD 0    
18/38 ED 0    
6 SPD 7    
25 REC 0   Run: 6"
100 END 0   Swim: 17"
93 STUN 0   Leap: 50"

Disadvantages Pts
Distinctive Features: big, ugly mutated green body (only in hero ID) (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)  20
Enraged: when he realizes he's been tricked (Common), go 11-, recover 14-  15
Hunted: Chumpions 8- (Mo Pow; NCI; Harshly Punish)  20
Hunted: UNTIL 8- (As Pow; NCI; Harshly Punish)  15
Hunted: The Green Sphinx 11- (Mo Pow; NCI; Limited Geographical Area; Watching)  10
Physical Limitation: Big and heavy (+2 PER vs., 1,000 kg) (Infrequently; Slightly Impairing)  5
Social Limitation: Secret Identity (Sydney Potter) (Occasionally; Severe)  15
Psychological Limitation: Childish and prone to tantrums (Very Common; Total)  25
Psychological Limitation: Must Obey the Green Sphinx (Very Common; Total)  25
 
XP
 
0
 
  Base : 300
  Disads : +150
  XP Spent : +0
  Total = 450
 
94 : Characteristics Cost
316 + Powers Cost
40 + Martial Arts/Skills/Perks/Talents Cost
450 = Total Cost
Pts.  Power/Skill/Perk/Talent END
  Powers
44   +55 STR (55 Active Points); Only In Heroic Identity (-1/4)  5
48   +30 CON (60 Active Points); Only In Heroic Identity (-1/4) 
16   +10 BODY (20 Active Points); Only In Heroic Identity (-1/4) 
12   +15 PRE (15 Active Points); Only In Heroic Identity (-1/4) 
2   +3 PD (3 Active Points); Only In Heroic Identity (-1/4) 
6   +8 ED (8 Active Points); Only In Heroic Identity (-1/4) 
16   +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) 
16   Reptomammal Powers: Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4) 
16   1) Force Field (20 PD/20 ED) (40 Active Points); Only In Heroic Identity (-1/4)  4
16   2) Killing Attack - Hand-To-Hand 3d6-1 (5d6+1 w/STR) (40 Active Points); Only In Heroic Identity (-1/4)  4
16   3) Leaping +35" (50" forward, 25" upward) (Accurate) (40 Active Points); Only In Heroic Identity (-1/4)  4
8   Clinging (normal STR) (10 Active Points); Only In Heroic Identity (-1/4)  0
11   Damage Resistance (14 PD/14 ED) (14 Active Points); Only In Heroic Identity (-1/4)  0
4   Damage Resistance (4 PD/4 ED)  0
4   Extra Limbs (2) (5 Active Points); Only In Heroic Identity (-1/4)  0
8   Lack Of Weakness (-10) for Normal Defense (10 Active Points); Only In Heroic Identity (-1/4)  0
31   Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); Only In Heroic Identity (-1/4)  0
6   Mental Defense (10 points total) (8 Active Points); Only In Heroic Identity (-1/4)  0
8   Power Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4)  0
12   Swimming +15" (17" total) (15 Active Points); Only In Heroic Identity (-1/4)  1
16   Targeting with Smell/Taste Group (20 Active Points); Only In Heroic Identity (-1/4)  0
 
  Skills
20   +4 with HTH Combat   
3   Acrobatics 14-   
3   Breakfall 14-   
11   Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Marine Surface, Mountain) 10-   
3   Teamwork 14-   
 
Base OCV: 8   Base DCV: 8   Base ECV: 3
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  
 
Levels: +4 with HTH Combat

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 23 SPD: 6 ECV: 3
Phases: 2, 4, 6, 8, 10, 12
18/38 PD (18/38 rPD) 18/38 ED (18/38 rED) MD: 10
END: 100 STUN: 93 BODY: 30

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8
Height: 3.65 m Hair: None
Weight: 1000.00 kg Eyes: Yellow