Alternate IDs: |
Sydney Potter |
Player: |
Phil |
Campaign/GM: |
FOE Campaign/Preston |
Version: |
Tue, 24 Jan 2017 05:47:43 |
Val |
Char |
Cost |
Roll |
Notes |
75 |
STR |
10 |
24- |
HTH Damage 15d6 END [7] |
23 |
DEX |
39 |
14- |
OCV 8 DCV 8 |
50 |
CON |
20 |
19- |
|
30 |
BODY |
20 |
15- |
|
5 |
INT |
-5 |
10- |
PER Roll 10- |
10 |
EGO |
0 |
11- |
ECV: 3 |
30 |
PRE |
5 |
15- |
PRE Attack: 6d6 |
6 |
COM |
-2 |
10- |
|
18/38 |
PD |
0 |
|
|
18/38 |
ED |
0 |
|
|
6 |
SPD |
7 |
|
|
25 |
REC |
0 |
|
Run: 6" |
100 |
END |
0 |
|
Swim: 17" |
93 |
STUN |
0 |
|
Leap: 50" |
Disadvantages |
Pts |
Distinctive Features: big, ugly mutated green body (only in hero ID) (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) |
20 |
Enraged: when he realizes he's been tricked (Common), go 11-, recover 14- |
15 |
Hunted: Chumpions 8- (Mo Pow; NCI; Harshly Punish) |
20 |
Hunted: UNTIL 8- (As Pow; NCI; Harshly Punish) |
15 |
Hunted: The Green Sphinx 11- (Mo Pow; NCI; Limited Geographical Area; Watching) |
10 |
Physical Limitation: Big and heavy (+2 PER vs., 1,000 kg) (Infrequently; Slightly Impairing) |
5 |
Social Limitation: Secret Identity (Sydney Potter) (Occasionally; Severe) |
15 |
Psychological Limitation: Childish and prone to tantrums (Very Common; Total) |
25 |
Psychological Limitation: Must Obey the Green Sphinx (Very Common; Total) |
25 |
|
|
|
Base : |
300 |
|
Disads : |
+150 |
|
XP Spent : |
+0 |
|
Total = |
450 |
|
|
94 |
: Characteristics Cost |
316 |
+ Powers Cost |
40 |
+ Martial Arts/Skills/Perks/Talents Cost |
450 |
= Total Cost |
|
Pts. |
Power/Skill/Perk/Talent |
END |
|
Powers |
44 |
+55 STR (55 Active Points); Only In Heroic Identity (-1/4) |
5 |
48 |
+30 CON (60 Active Points); Only In Heroic Identity (-1/4) |
|
16 |
+10 BODY (20 Active Points); Only In Heroic Identity (-1/4) |
|
12 |
+15 PRE (15 Active Points); Only In Heroic Identity (-1/4) |
|
2 |
+3 PD (3 Active Points); Only In Heroic Identity (-1/4) |
|
6 |
+8 ED (8 Active Points); Only In Heroic Identity (-1/4) |
|
16 |
+2 SPD (20 Active Points); Only In Heroic Identity (-1/4) |
|
16 |
Reptomammal Powers: Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4) |
|
16 |
1) Force Field (20 PD/20 ED) (40 Active Points); Only In Heroic Identity (-1/4) |
4 |
16 |
2) Killing Attack - Hand-To-Hand 3d6-1 (5d6+1 w/STR) (40 Active Points); Only In Heroic Identity (-1/4) |
4 |
16 |
3) Leaping +35" (50" forward, 25" upward) (Accurate) (40 Active Points); Only In Heroic Identity (-1/4) |
4 |
8 |
Clinging (normal STR) (10 Active Points); Only In Heroic Identity (-1/4) |
0 |
11 |
Damage Resistance (14 PD/14 ED) (14 Active Points); Only In Heroic Identity (-1/4) |
0 |
4 |
Damage Resistance (4 PD/4 ED) |
0 |
4 |
Extra Limbs (2) (5 Active Points); Only In Heroic Identity (-1/4) |
0 |
8 |
Lack Of Weakness (-10) for Normal Defense (10 Active Points); Only In Heroic Identity (-1/4) |
0 |
31 |
Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); Only In Heroic Identity (-1/4) |
0 |
6 |
Mental Defense (10 points total) (8 Active Points); Only In Heroic Identity (-1/4) |
0 |
8 |
Power Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) |
0 |
12 |
Swimming +15" (17" total) (15 Active Points); Only In Heroic Identity (-1/4) |
1 |
16 |
Targeting with Smell/Taste Group (20 Active Points); Only In Heroic Identity (-1/4) |
0 |
|
|
Skills |
20 |
+4 with HTH Combat |
|
3 |
Acrobatics 14- |
|
3 |
Breakfall 14- |
|
11 |
Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Marine Surface, Mountain) 10- |
|
3 |
Teamwork 14- |
|
|
|
Base OCV: |
8 |
|
Base DCV: |
8 |
|
Base ECV: |
3 |
Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
|
Levels: +4 with HTH Combat |
Combat Maneuvers |
Name |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, Abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
DEX: 23 |
SPD: 6 |
ECV: 3 |
Phases: 2, 4, 6, 8, 10, 12 |
18/38 PD (18/38 rPD) |
18/38 ED (18/38 rED) |
MD: 10 |
END: 100 |
STUN: 93 |
BODY: 30 |
Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |
Height: 3.65 m |
Hair: None |
Weight: 1000.00 kg |
Eyes: Yellow |
|