Name:  Jesse Pinkrat


Alternate IDs: 
Player:  David
Campaign/GM:  FOE Campaign/Preston
Version:  Sat, 21 Jan 2017 15:31:58

Val Char Cost Roll Notes
45 STR 35 18- HTH Damage 9d6 END [4]
35 DEX 75 16- OCV 12 DCV 12
29 CON 38 15-
20 BODY 20 13-
10 INT 0 11- PER Roll 11-
14 EGO 8 12- ECV: 5
20 PRE 10 13- PRE Attack: 4d6
8 COM -1 11-
8/38 PD -1    
8/38 ED 2    
6 SPD 15    
15 REC 0   Run: 21"
58 END 0   Swim: 2"
58 STUN 0   Leap: 9"

Disadvantages Pts
Dependence on Product: Product -30 Active Points from Reducer (Very Common; 1 Hour)  15
Distinctive Features: Rat (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  10
Hunted: The Green Sphinx 14- (Mo Pow; NCI; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Watching)  20
Hunted: UNTIL 11- (Mo Pow; NCI; Capture)  25
Social Limitation: Public ID (Frequently; Minor)  10
Physical Limitation: Rat Physiology (All the Time; Slightly Impairing)  15
Psychological Limitation: Must Obey the Green Sphinx (Very Common; Total)  25
Psychological Limitation: Wants to Share Product with Everyone (Very Common; Total)  25
Reputation: Mutant Killah Drug Dealah, 8- (Extreme; Known Only To A Small Group)  5
 
XP
 
0
 
  Base : 300
  Disads : +150
  XP Spent : +0
  Total = 450
 
201 : Characteristics Cost
208 + Powers Cost
41 + Martial Arts/Skills/Perks/Talents Cost
450 = Total Cost
Pts.  Power/Skill/Perk/Talent END
  Powers
10   Rat Toes: Clinging (normal STR)  0
2   Rat Mutant Density: Knockback Resistance -2" (4 Active Points); Requires A Power Skill Roll (-1/2), Limited Power (Does Not Work Against Cats) Power loses about a fourth of its effectiveness (-1/4)  0
3   Rat Mutant Body: Lack Of Weakness (-5) for Resistant Defenses (5 Active Points); Requires A Power Skill Roll (-1/2)  0
13   Rat Size: Shrinking (0.05 m tall, 0.25 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Always On (-1/2)  0
8   Rat Toughness: Damage Resistance (8 PD/8 ED)  0
10   Rat Senses: Targeting with Normal Smell  0
15   Rat Powers: Elemental Control, 30-point powers 
15   1) Green Glow: Force Field (12 PD/12 ED), Reduced Endurance (1/2 END; +1/4) (30 Active Points)  1
15   2) Skitter Skatter: Running +15" (21" total), Reduced Endurance (1/2 END; +1/4) (37 Active Points); Requires A Power Skill Roll (-1/2)  1
50   Mutate Matter into Pharmaceuticals: Multipower, 75-point reserve, (75 Active Points); all slots Requires A Power Skill Roll (-1/2) 
5u   1) Carbon Failure: Major Transform 5d6 (Inorganic Material into Failed Product, time (one minute)) (75 Active Points); Requires A Power Skill Roll (-1/2)  7
5u   2) Detox: Aid Endurance and Stun 7 1/2d6 (75 Active Points); Requires A Power Skill Roll (-1/2)  0
5u   3) Heisenberg Formula: Transfer 5d6 (Power Defense to Stun) (75 Active Points); Requires A Power Skill Roll (-1/2)  7
5u   4) Pep Pills: Aid Body 7 1/2d6 (75 Active Points); Requires A Power Skill Roll (-1/2)  0
5u   5) Product Maker: Major Transform 5d6 (Organic Material into Product, Use) (75 Active Points); Requires A Power Skill Roll (-1/2)  7
5u   6) Reducer: Major Transform 1d6 (Organic Material into Product, Use), Area Of Effect (One Hex; +1/2), Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1), Autofire (5 shots; +1 1/2) (75 Active Points); Requires A Power Skill Roll (-1/2)  0
37   Waves of Mutant Force: Force Field (18 PD/18 ED/10 Mental Defense/10 Power Defense) (56 Active Points); 3 Continuing Charges lasting 1 Minute each (-1/2)  [3 cc]
 
  Skills
3   Breakfall 16-   
3   Acrobatics 16-   
3   Sleight Of Hand 16-   
3   Stealth 16-   
3   Teamwork 16-   
3   Scientist   
1   1) Chemist: Science Skill: Chemistry 11- (2 Active Points)   
1   2) Pharmacologist: Science Skill: Medicine 11- (2 Active Points)   
1   3) Psychologist: Science Skill: Psychology 11- (2 Active Points)   
3   Forensic Medicine 11-   
17   Transformation Tricks: Power: Transform 23-   
 
Base OCV: 12   Base DCV: 12   Base ECV: 5
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 35 SPD: 6 ECV: 5
Phases: 2, 4, 6, 8, 10, 12
8/38 PD (8/38 rPD) 8/38 ED (8/38 rED) MD: 10
END: 58 STUN: 58 BODY: 20

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8
Height: 0.10 m Hair: Brown
Weight: 2.00 kg Eyes: Pink
Appearance: Jesse Pinkrat appears to be an albino lab rat.
Background: Jesse Pinkrat comes from a world just like Earth, except rats have their own civilization (ala Ratatouille). Jesse has mutant powers that allow him to transform anyone or anything into high quality "product."
Quotes: Zoinks, bitch!