Alternate IDs: |
|
Player: |
David |
Campaign/GM: |
FOE Campaign/Preston |
Version: |
Sat, 21 Jan 2017 15:31:58 |
Val |
Char |
Cost |
Roll |
Notes |
45 |
STR |
35 |
18- |
HTH Damage 9d6 END [4] |
35 |
DEX |
75 |
16- |
OCV 12 DCV 12 |
29 |
CON |
38 |
15- |
|
20 |
BODY |
20 |
13- |
|
10 |
INT |
0 |
11- |
PER Roll 11- |
14 |
EGO |
8 |
12- |
ECV: 5 |
20 |
PRE |
10 |
13- |
PRE Attack: 4d6 |
8 |
COM |
-1 |
11- |
|
8/38 |
PD |
-1 |
|
|
8/38 |
ED |
2 |
|
|
6 |
SPD |
15 |
|
|
15 |
REC |
0 |
|
Run: 21" |
58 |
END |
0 |
|
Swim: 2" |
58 |
STUN |
0 |
|
Leap: 9" |
Disadvantages |
Pts |
Dependence on Product: Product -30 Active Points from Reducer (Very Common; 1 Hour) |
15 |
Distinctive Features: Rat (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
10 |
Hunted: The Green Sphinx 14- (Mo Pow; NCI; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Watching) |
20 |
Hunted: UNTIL 11- (Mo Pow; NCI; Capture) |
25 |
Social Limitation: Public ID (Frequently; Minor) |
10 |
Physical Limitation: Rat Physiology (All the Time; Slightly Impairing) |
15 |
Psychological Limitation: Must Obey the Green Sphinx (Very Common; Total) |
25 |
Psychological Limitation: Wants to Share Product with Everyone (Very Common; Total) |
25 |
Reputation: Mutant Killah Drug Dealah, 8- (Extreme; Known Only To A Small Group) |
5 |
|
|
|
Base : |
300 |
|
Disads : |
+150 |
|
XP Spent : |
+0 |
|
Total = |
450 |
|
|
201 |
: Characteristics Cost |
208 |
+ Powers Cost |
41 |
+ Martial Arts/Skills/Perks/Talents Cost |
450 |
= Total Cost |
|
Pts. |
Power/Skill/Perk/Talent |
END |
|
Powers |
10 |
Rat Toes: Clinging (normal STR) |
0 |
2 |
Rat Mutant Density: Knockback Resistance -2" (4 Active Points); Requires A Power Skill Roll (-1/2), Limited Power (Does Not Work Against Cats) Power loses about a fourth of its effectiveness (-1/4) |
0 |
3 |
Rat Mutant Body: Lack Of Weakness (-5) for Resistant Defenses (5 Active Points); Requires A Power Skill Roll (-1/2) |
0 |
13 |
Rat Size: Shrinking (0.05 m tall, 0.25 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Always On (-1/2) |
0 |
8 |
Rat Toughness: Damage Resistance (8 PD/8 ED) |
0 |
10 |
Rat Senses: Targeting with Normal Smell |
0 |
15 |
Rat Powers: Elemental Control, 30-point powers |
|
15 |
1) Green Glow: Force Field (12 PD/12 ED), Reduced Endurance (1/2 END; +1/4) (30 Active Points) |
1 |
15 |
2) Skitter Skatter: Running +15" (21" total), Reduced Endurance (1/2 END; +1/4) (37 Active Points); Requires A Power Skill Roll (-1/2) |
1 |
50 |
Mutate Matter into Pharmaceuticals: Multipower, 75-point reserve, (75 Active Points); all slots Requires A Power Skill Roll (-1/2) |
|
5u |
1) Carbon Failure: Major Transform 5d6 (Inorganic Material into Failed Product, time (one minute)) (75 Active Points); Requires A Power Skill Roll (-1/2) |
7 |
5u |
2) Detox: Aid Endurance and Stun 7 1/2d6 (75 Active Points); Requires A Power Skill Roll (-1/2) |
0 |
5u |
3) Heisenberg Formula: Transfer 5d6 (Power Defense to Stun) (75 Active Points); Requires A Power Skill Roll (-1/2) |
7 |
5u |
4) Pep Pills: Aid Body 7 1/2d6 (75 Active Points); Requires A Power Skill Roll (-1/2) |
0 |
5u |
5) Product Maker: Major Transform 5d6 (Organic Material into Product, Use) (75 Active Points); Requires A Power Skill Roll (-1/2) |
7 |
5u |
6) Reducer: Major Transform 1d6 (Organic Material into Product, Use), Area Of Effect (One Hex; +1/2), Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1), Autofire (5 shots; +1 1/2) (75 Active Points); Requires A Power Skill Roll (-1/2) |
0 |
37 |
Waves of Mutant Force: Force Field (18 PD/18 ED/10 Mental Defense/10 Power Defense) (56 Active Points); 3 Continuing Charges lasting 1 Minute each (-1/2) |
[3 cc] |
|
|
Skills |
3 |
Breakfall 16- |
|
3 |
Acrobatics 16- |
|
3 |
Sleight Of Hand 16- |
|
3 |
Stealth 16- |
|
3 |
Teamwork 16- |
|
3 |
Scientist |
|
1 |
1) Chemist: Science Skill: Chemistry 11- (2 Active Points) |
|
1 |
2) Pharmacologist: Science Skill: Medicine 11- (2 Active Points) |
|
1 |
3) Psychologist: Science Skill: Psychology 11- (2 Active Points) |
|
3 |
Forensic Medicine 11- |
|
17 |
Transformation Tricks: Power: Transform 23- |
|
|
|
Base OCV: |
12 |
|
Base DCV: |
12 |
|
Base ECV: |
5 |
Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
Combat Maneuvers |
Name |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, Abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
DEX: 35 |
SPD: 6 |
ECV: 5 |
Phases: 2, 4, 6, 8, 10, 12 |
8/38 PD (8/38 rPD) |
8/38 ED (8/38 rED) |
MD: 10 |
END: 58 |
STUN: 58 |
BODY: 20 |
Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |
Height: 0.10 m |
Hair: Brown |
Weight: 2.00 kg |
Eyes: Pink |
Appearance: Jesse Pinkrat appears to be an albino lab rat. |
Background: Jesse Pinkrat comes from a world just like Earth, except rats have their own civilization (ala Ratatouille). Jesse has mutant powers that allow him to transform anyone or anything into high quality "product." |
Quotes: Zoinks, bitch! |
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