Alternate IDs: |
Billy Sawknot |
Player: |
TBD |
Campaign/GM: |
FOE Campaign/Preston |
Version: |
Tue, 24 Jan 2017 20:25:52 |
Val |
Char |
Cost |
Roll |
Notes |
20 |
STR |
10 |
13- |
HTH Damage 4d6 END [2] |
29 |
DEX |
57 |
15- |
OCV 10 DCV 10 |
28 |
CON |
36 |
15- |
|
20 |
BODY |
20 |
13- |
|
10 |
INT |
0 |
11- |
PER Roll 11- |
20 |
EGO |
20 |
13- |
ECV: 7 |
15 |
PRE |
5 |
12- |
PRE Attack: 3d6 |
10 |
COM |
0 |
11- |
|
18/30 |
PD |
4 |
|
|
18/30 |
ED |
2 |
|
|
6 |
SPD |
21 |
|
|
10 |
REC |
0 |
|
Run: 6" |
50 |
END |
-3 |
|
Swim: 2" |
44 |
STUN |
0 |
|
Leap: 4" |
Disadvantages |
Pts |
Accidental Change: When Billy Sawknot falls asleep 11- (Common) |
15 |
Enraged: when belitttled or treated like a child (Common), go 11-, recover 11- |
20 |
Hunted: Chumpions 8- (Mo Pow; NCI; Harshly Punish) |
20 |
Hunted: PRIMUS 8- (Mo Pow; NCI; Harshly Punish) |
20 |
Hunted: The Green Sphinx 11- (Mo Pow; NCI; Limited Geographical Area; Watching) |
10 |
Physical Limitation: Must leave physical body to manifest Pirate Ghost (Frequently; Greatly Impairing) |
15 |
Psychological Limitation: Must Obey the Green Sphinx (Very Common; Total) |
25 |
Psychological Limitation: Show off and braggart (Common; Moderate) |
10 |
Social Limitation: Secret Identity (Billy Sawknot) (Occasionally; Severe) |
15 |
|
|
|
Base : |
200 |
|
Disads : |
+150 |
|
XP Spent : |
+0 |
|
Total = |
350 |
|
|
172 |
: Characteristics Cost |
158 |
+ Powers Cost |
20 |
+ Martial Arts/Skills/Perks/Talents Cost |
350 |
= Total Cost |
|
Pts. |
Power/Skill/Perk/Talent |
END |
|
Powers |
7 |
+10 PD (10 Active Points); OIF (-1/2) |
|
7 |
+10 ED (10 Active Points); OIF (-1/2) |
|
7 |
Damage Resistance (10 PD/10 ED) (10 Active Points); OIF (-1/2) |
0 |
8 |
Mental Defense (10 points total), Hardened (+1/4) (8 Active Points) |
0 |
20 |
Ghost Powers: Elemental Control, 50-point powers, (25 Active Points); all slots Only In Heroic Identity (-1/4) |
|
28 |
1) Force Field (12 PD/12 ED/10 Power Defense/6 Flash Defense: Sight Group), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Only In Heroic Identity (-1/4) |
2 |
21 |
2) Flight 18", Position Shift, Reduced Endurance (1/2 END; +1/4) (51 Active Points); Only In Heroic Identity (-1/4) |
2 |
20 |
3) Desolidification (affected by light and holy symbols), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Only In Heroic Identity (-1/4) |
2 |
34 |
Pirate Powers: Multipower, 60-point reserve, (60 Active Points); all slots Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4) |
|
3u |
1) Ego Attack 6d6 (Human class of minds) (60 Active Points); Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4) |
6 |
3u |
2) Telekinesis (40 STR) (60 Active Points); Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4) |
6 |
|
|
Skills |
3 |
Acrobatics 15- |
|
3 |
Breakfall 15- |
|
3 |
Disguise 11- |
|
2 |
PS: Sailor 11- |
|
3 |
Stealth 15- |
|
3 |
Tactics 11- |
|
3 |
Teamwork 15- |
|
|
|
Base OCV: |
10 |
|
Base DCV: |
10 |
|
Base ECV: |
7 |
Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
Combat Maneuvers |
Name |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, Abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
DEX: 29 |
SPD: 6 |
ECV: 7 |
Phases: 2, 4, 6, 8, 10, 12 |
18/30 PD (10/22 rPD) |
18/30 ED (10/22 rED) |
MD: 10 |
END: 50 |
STUN: 44 |
BODY: 20 |
Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |
Height: 1.36 m |
Hair: Blond |
Weight: 45.00 kg |
Eyes: Brown |
Background: Billy Sawknot was a normal 4th grader in his elementary school back on Alternate Earth. Billy's Alternate Earth was exactly like this one except everybody took public transportation everywhere and no one owned private vehicles. But Billy was frustrated by his teachers and homework and the bullies and so forth, and when he would find himself alone in his room at night, he'd let his frustration grow into hate, and his hate into a psychotic dream of vengeance. Billy discovered that, by putting himself in a trance, he could bring out a spectral apparition, a manifestation of his psyche as a supervillain. He proceeded to slaughter those who had angered him, as well as their families and anyone who might oppose Pirate Ghost. When morning came, the city was shocked by the mayhem, and an intensive murder investigation began, focusing on closed circuit footage of the monster the press dubbed Pirate Ghost. Since the bizarre appearance of the specter did not match Billy's sandy hair and puppy dog eyes, no one suspected the boy. He went to sleep the next night with a gloating smirk on his face. Eventually the Green Sphinx took note of the boy's psychic power and recruited him for his team. |
Personality: Billy is not evil, just sensitive to being slighted. He doesn't like when people tell him what to do or boss him around just because he's a kid. He's may be sullen and cooperative in a group of adults, unless someone takes the time to reassure him that the group respects him. |
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